

In fact, Sigil has existed for as long as anyone can recall. Or, at least no one who seems particularly inclined to discuss them.Īsk your gods and demigods, contract with your Warlock patrons, for Sigil has existed for longer than any of them. But the issue is, nobody knows the origins of Sigil. Not because they aren’t interesting, I’m sure they must be. The origins of Sigil are not worth going into. And at its center, atop the Spire, is a city. And in that center there is a great Spire that stretches higher and higher still.Īt the outer rim of this infinite plane are sixteen towns, evenly spaced, each connecting to one of the Outer Planes. And yet, it has a center, a definitive center. This is the Outlands, an infinite plane that stretches in every direction. A layer deeper we find a ring containing the Elemental Planes: Earth, Water, Fire, Air.īeyond the elements is the Ethereal Plane, and then within that are the Feywild, the Shadowfell, and between the two, the Material Plane where mortals live and carry out their daily business.īut, returning to those Outer Planes is a realm of true neutrality, a plane that touches all the others. This is a strange place where all the elements combine, though at the time little was known of it. Moving in, past the Astral Plane, we enter into the Inner Planes. Each of these planes occupied a space in the ring that is the Astral Plane, like a compass of sorts. Within this were all the corners of the alignment matrix: Law, Good, Chaos, Evil, and of course, Neutral. Then, moving in, we find the Astral Plane. This was split into two general categories, the inner planes, and the outer places.Īt the outermost layer were your energy planes, positive on the top and negative on the bottom. In this Great wheel, all the planes of existence were layered as concentric circles within a, as the name may imply, great wheel. So, naturally it is also the cosmology that we will be exploring. In the days of Planescape, the Great Wheel was the go-to-cosmology, and it is this multiverse which contains the city of Sigil. These are the World Axis, the World Tree, and the Great Wheel, all of which display the arrangements of the planes throughout the different editions of Dungeons and Dragons.

There are elemental planes, negative and positive energy planes, planes of law and chaos, of good and evil, the material plane, and the astral plane.Īnd those are just off the top of my head.īut how do these planes interact? How are they structured and arranged? That is the point of this discussion of cosmology and you might be surprised to hear that there is no single answer to these questions. And before we talk about Planescape, we have to talk a little about the cosmology of Dungeons and Dragons.

It’s the domain of the Lady of Pain, the city at the center of everything, and the home of many adventures of the realm.īut before we talk about Sigil, we have to talk about Planescape. A look back to the jewel on the crown of the Planescape. Today we’ll be taking a look to the past before our journey to the future. I, as always, am your humble Loremaster, Sokar. Welcome to Lore-Win, the Dungeons and Dragons lore series. In fact, from a certain perspective, it was at the middle of the universe itself. There was once a city that sat between the planes of good and evil, between law and chaos. This, however, is not the first city that we’ve seen between the planes. With the upcoming release of Journeys Through the Radiant Citadel, we have a brand new locale to explore floating in the midst of the Ethereal Plane.
